Perfect dark core6/30/2023 ![]() Joanna Dark would have appeared, but would have a different, less feminine personality, including behavior such as smoking and flirting. The game was meant to have a more realistic atmosphere, compared to Perfect Dark and Zero. Animation demos were created and were later leaked. The game's development began after Perfect Dark Zero was released in 2005, but was canceled after the development team was assigned to other projects. Perfect Dark Core was a first-person shooter game developed by Rare, intended to be a sequel to the original Perfect Dark. That would seem like the small and agile definition right there.Concept art of Joanna Dark for Perfect Dark Core. ![]() They plan and scope out Perfect Dark and once it goes into production with CD, they start planning the next game or IP have it ready for production then contract it out to another Studio, and so forth? ![]() If this is the way The Initiative is indeed handling the creation Perfect Dark by doing the creative and directive work, then contracting out the actual development to another studio, does that open up the door for them to be working on multiple games at the same time? To be honest the people who are ‘concerned’ should be asking more questions why a studio like CD is doing work on another publisher’s game rather than trying to imply that Perfect Dark is in some sort of development hell. I said it in the other thread that this is actually pretty mundane news and is only interesting because of the calibre of who TI has partnered with. Not simply contracting out tedious stuff like art or testing, but finding highly specialized teams with AAA experience they can work with to produce the vision of the core creatives, with CD being the first of such partnerships.Ĭompletely agree that when the studio was announced, it did sound like TI would be laying the groundwork and what the game is exactly, but a lot of the actual building of the game will mostly be done by other studios ala Lost Odyssey. Hell, I bet their studio name is even a nod to acknowledge this new approach. I am guessing this is what The Initiative is all about. As a result, films are made MUCH more efficiently and the small team in charge of the pre-production generally have their vision more faithfully put on screen in the end since there isn’t room for reqriting the entire thing typically once production begins. It used to be that a group of ppl in a team made film productions but over time that morphed into the teams being brought in as contractors to handle highly specific elements of production after the pre-production vision and script and screenplay and pre-viz/etc were all nailed down. I see this approach as akin to how films changed how they were made a while back. ![]() Seeing as the team’s lead was running Crystal Dynamics when he was talking to Phil about forming the studio it seems much more likely that Crystal Dynamics was always on board and just waiting for pre-production to finish up. We heard a year ago that The Initiative aimed to remain small and agile and also that they had a novel new approach to AAA game dev from a studio-operations pov. I doubt that ‘it took this long for the studio to get involved’. I would be interested to see who they’ve been talking to for co-development (we’ve had rumors about Coalition for a while). Gonna wait and see if Matty does a video for more context. Maybe just some confusion on why it’s been this long for a partnered studio to be involved. ![]()
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